Warning: Making wrong changes to the files may cause shader to become invisible.
Some files have parts of code after configuration section. Don't mess with the code section unless you understand what you are doing.
Make sure you are using "External Storage" in Minecraft settings.
1. Using a file manager, navigate to this folder:
/storage/games/com.mojang/resource_packs/NewbShader/shaders/glsl/config_utilities
/storage/Android/data/com.mojang.minecraftpe/files/games/com.mojang/resource_packs/NewbShader/shaders/glsl/config_utilities
2. Open the required config file using a text editor and after making your changes, save the file.
3. Open Minecraft to see changes. You can launch Minecraft from recents/background without having to restart it completely.
Add //
before #define
to turn it off.
#define EXAMPLE
EXAMPLE enabled//#define EXAMPLE
EXAMPLE disabled
Values must be in decimal format. eg: 1.7,0.1,0.0
Don't toggle unless specified "Toggle + Value".
#define example 1.23
Colors are in RGB format (range 0.0-1.0 for most options)
const vec3 example = vec3(red,green,blue);
Some color examples:
vec3(0.0,0.0,0.0) - black
vec3(1.0,1.0,1.0) - white
vec3(1.0,0.0,0.0) - red
vec3(1.0,0.0,1.0) - magenta
0,1,2,3... (choose between types using numbers)
// read_this
#define EXAMPLE_TYPE 2
List of config files and their options
Terrain lighting
Underwater lighting
Foliage, lantern wave
Water settings
Tonemapping
Exposure
Contrast
Saturation
Tinting
Cloud settings
Aurora
Light intensity
Animation time
Mist intensity
Fog type
Sky colors
Underwater fog color
Sun/moon rotation
Glow textures
GUI touch circle