Extra resources
This page will include random things that might be useful to a small niche of users.
Unpack data from material.bin
sh
.\MaterialBinTool.exe --data-only -u "material.bin files to unpack"
sh
java -jar ./MaterialBinTool.jar --data-only -u "material.bin files to unpack"
You can find material.bin files inside <minecraft data path>/assets/renderer/materials
Merged material data
Material data from multiple platforms can be merged into a single data file and then be used to compile materials that will work on all platforms that were included in the merge. Keep in mind that the final material.bin file will be quite large.
To merge material data using the MBT, run:
sh
.\MaterialBinTool.exe --data-only -o "output dir" -m "material.json files of each platform"
sh
java -jar ./MaterialBinTool-all.jar --data-only -o "output dir" -m "material.json files of each platform"
This will only work if the material.json files are all from the same version of MC.
Here is a bash script to do multiple files in the following structure:
Android
└─ RenderChunk
└─ RenderChunk.json
Windows
└─ RenderChunk
└─ RenderChunk.json
iOS
└─ RenderChunk
└─ RenderChunk.json
sh
#!/bin/bash
MBT="java -jar ./MaterialBinTool-0.8.2-all.jar"
MATERIALS="Android/*"
for s in $MATERIALS; do
MAT=$(basename ${s})
echo "Merging $MAT"
$MBT --data-only -o merged/$MAT/ -m Android/$MAT/$MAT.json Windows/$MAT/$MAT.json iOS/$MAT/$MAT.json
done
To use these, copy the Merged/
directory to data/
, and add the argument -p Merged
when building.