Installation on Linux
This guide is for the unofficial Minecraft Bedrock Launcher on Linux, mcpelauncher-manifest. You can use Android versions of the shader in this launcher.
Using MaterialBinLoaderMod (x86_64 only)
- Create a
mods
directory in the directory of your mcpelauncher profile (e.g.~/.local/share/mcpelauncher
) if you have not already done so. - Download the libmaterialbinloader.so file and move it into the mods directory.
- Download the shader pack and import it into Minecraft.
- Activate the shader in Global Resource Packs and restart Minecraft.
Using ShadersMod
- Create a
mods
directory in the directory of your mcpelauncher profile (e.g.~/.local/share/mcpelauncher
) if you have not already done so. - Download shadersmod for the platform you use. Extract it and move the
.so
file tomods
directory.
Adding shader:
- Create a
shaders
directory in the directory of your mcpelauncher profile (e.g.~/.local/share/mcpelauncher
). - Extract
material.bin
files from shader mcpack. You can find them inside/renderer/materials/
- Copy the
material.bin
files to theshaders
directory. - Some shaders include extra assets. In that case, you also have to import the resource pack or add it to your resource pack directory.
Removing shader:
- Rename the
shaders
directory to something else. - Or remove
material.bin
files fromshaders
directory.
Manual method
Adding shader:
- Download the Android version of the shader
- Extract material.bin files from shader mcpack. You can find them inside
/renderer/materials/
- Copy these files to the materials directory inside the data root:
Backup required!
Make sure to backup all original files in the following directory first. Otherwise, you will not be able to revert back to vanilla graphics.
mcpelauncher/versions/1.20.x/assets/renderer/materials/
You can find your data root location from Launcher Settings > Storage.
- Some shaders include extra assets. In that case, you also have to import the resource pack or add it to your resource pack directory.
Removing shader:
If you want to revert back to vanilla graphics, just copy-paste the old files you backed up, to the materials directory of your data root.