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Installation on Linux

This guide is for the unofficial Minecraft Bedrock Launcher on Linux, mcpelauncher-manifest. You can use Android versions of the shader in this launcher.

Using MaterialBinLoaderMod (x86_64 only)

  1. Create a mods directory in the directory of your mcpelauncher profile (e.g. ~/.local/share/mcpelauncher) if you have not already done so.
  2. Download the libmaterialbinloader.so file and move it into the mods directory.
  3. Download the shader pack and import it into Minecraft.
  4. Activate the shader in Global Resource Packs and restart Minecraft.

Using ShadersMod

  1. Create a mods directory in the directory of your mcpelauncher profile (e.g. ~/.local/share/mcpelauncher) if you have not already done so.
  2. Download shadersmod for the platform you use. Extract it and move the .so file to mods directory.

Adding shader:

  1. Create a shaders directory in the directory of your mcpelauncher profile (e.g. ~/.local/share/mcpelauncher).
  2. Extract material.bin files from shader mcpack. You can find them inside /renderer/materials/
  3. Copy the material.bin files to the shaders directory.
  4. Some shaders include extra assets. In that case, you also have to import the resource pack or add it to your resource pack directory.

Removing shader:

  • Rename the shaders directory to something else.
  • Or remove material.bin files from shaders directory.

Manual method

Adding shader:

  1. Download the Android version of the shader
  2. Extract material.bin files from shader mcpack. You can find them inside /renderer/materials/
  3. Copy these files to the materials directory inside the data root:

Backup required!

Make sure to backup all original files in the following directory first. Otherwise, you will not be able to revert back to vanilla graphics.

mcpelauncher/versions/1.20.x/assets/renderer/materials/

You can find your data root location from Launcher Settings > Storage.

  1. Some shaders include extra assets. In that case, you also have to import the resource pack or add it to your resource pack directory.

Removing shader:
If you want to revert back to vanilla graphics, just copy-paste the old files you backed up, to the materials directory of your data root.

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